In addition to that, you can also adjust whether or You can change the maximum amount of gold to # it will run with RPG Maker VX without adjusting. # This script is made strictly for RPG Maker VX Ace. # Causes the player to gain/lose x item in y amount. # Script Calls – These commands are used with script calls. # MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, EXP, GOLD # Changes the stat of the enemy to x value. # Enemy Notetags – These notetags go in the enemy notebox in the database. # Armour Notetags – These notetags go in the armours notebox in the database. # MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK # Changes the stat bonus of the piece of equipment to yield +x or -x. # Weapon Notetags – These notetags go in the weapons notebox in the database. # 999,999 gold if your maximum gold exceeds that amount. ![]() # Changes the maximum number of items that can be held from whatever the # Item Notetags – These notetags go in the items notebox in the database. # the level you wish for the class to learn the skill at. # This actually goes inside of the skill learning “notes” box. # Class Notetags – These notetags go in the class notebox in the database. # the higher limit is defined in the module. # Sets the max level for the specific actor. # Sets the initial level for the specific actor. # Actor Notetags – These notetags go in the actors notebox in the database. # to an open slot below ▼ Materials/素材 but above ▼ Main. # To install this script, open up your script editor and copy/paste this script # on the level 99 and level 98 stats in the class parameters. Parameters are automatically calculated based # – Gold Max – Have more than 99,999,999 gold. # Here’s the list of various limits that can be changed: With this script, you can easily adjust the limits of each limitation. # There exists some limitations in RPG Maker VX Ace that not everybody’s fond # ▼ Yanfly Engine Ace – Adjust Limits v1.00 More instructions are included inside of the module. ![]() The module allows you to set the maximum limits for gold, items, levels, and stats. These stats are still confined by the global maximums. Use these notetags to change enemy stats past the editor’s maximum limits. Replace stat with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK Insert these notetags into the noteboxes of weapons or armours to change the bonus parameters they yield. This tag must go in the new Skill to Acquire window’s one line notebox. When setting what level an actor can learn a skill, insert this tag to require actors to learn the new skill at a higher level than 99. If you wish to have it at level 99, insert in the actor’s notebox. Īctors that have a default max level of 99 will be changed to whatever the new global maximum is (set in the script module). Insert these tags in an actor’s notebox to change their initial and maximum levels. These script calls allow you to gain/lose item amounts past 99. This notetag adjust the maximum limit per item (if you do not wish to use the global maximum). Global maximums can be set in the module. Use notetags to change them individually. Items can have varying maximum capacities. The price notetag can be used to adjust the price of items, weapons, and armours to exceed the maximum cost of 999,999. ![]() Use this script call to add/remove excess gold. Parameters are automatically calculated based on the level 99 and level 98 stats in the class parameters. – Gold Max – Have more than 99,999,999 gold.Here’s the list of various limits that can be changed: There exists some limitations in RPG Maker VX Ace that not everybody’s fond of.
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